

Just 2 days ago we changed a small process in one of our software structures which lead to a performance increase of around 120 times. And after this, once that is set, it’s what the developers decide to do with that foundation. Two things basically decide if it can do that: the quality and optimization of the whole project.

The hardware at place is more than capable of running current games. In fact there are actually coding competitions were they are rendering stunning 3d visuals Art on hardware that’s probably around that of a school calculator. Why do you think that some games that are released run like crap even on the most expensive high end PC hardware? The same things works the other way around. You can code the exact same game two times on the same hardware and one might run like garbage, the other buttery smooth at 120fps without any visual differences.

There are architectural differences that many people may not realize. Plus this two generations behind hardware was technical ahead of PC just a few months ago and still is quit fascinating in some regards. If you want, you actually could call it a „magic bullet“. First: optimization is the number one key. You probably don’t code so you may not understand all the behind the scenes.
